VBC Regulation Guidebook
Official Rules & Regulations
Review the technical hardware specifications, fair-play guidelines, in-game foul rules, and streaming license policies.
1. Equipment & Hardware
All fighters must compete using approved virtual reality configurations to ensure physics and tracking consistency:
- Approved VR Headsets: Meta Quest 3, Meta Quest Pro, Meta Quest 2, Valve Index, and HTC Vive series.
- Internet Latency: Stable connection with a maximum ping of 80ms to the regional host. Wired link or high-frequency Wi-Fi 6E is strongly recommended.
- Play Space: Minimum boundaries of 2m x 2m clear room-scale tracking space. Guard boundaries must remain active.
2. Combat Mechanics & Fouls
Official matches adhere to the standard parameters of The Thrill of the Fight 2 multiplayer simulation:
- Anti-Spam Combo Filter: Unrealistic, non-physics-based rapid hand movement will be automatically filtered out by the game's glove-guard collision mechanics. Punches must register real force and extension to score.
- Referee Foul Voice Line Warnings: In-game referee warnings (e.g. for collision exploits, excessive clinching, or low blows) must be obeyed immediately. Accumulating 3 referee foul warning voice lines within a single round results in an automatic point deduction.
- Scoring & Knockdowns: Standard 10-point must scoring system. 3 knockdowns in a single round results in a Technical Knockout (TKO).
3. Rating & Match Verification
To preserve ranking integrity, all competitive records are audited:
- Screenshot Submissions: Fighters must upload a screenshot showing their current profile rating from inside the Meta Quest system.
- Match Proof: Both fighters must submit match results and statistics (damage totals, round wins, KOs) for tournament points to be awarded.
4. Spectator & Streaming Rules
Critical Policy: Verified spectator status or special Thrill of the Fight streaming license required to stream official tournament matches.
- Broadcasters: Streamers must coordinate with the league admins to secure spectroscopic spectator slots prior to the match.
- POV Streams: Fighters are encouraged to stream their own point-of-view matches directly, provided they display standard latency indicators.